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Thursday, 7 June 2012

Robocode 1.7.4.0

Robocode version 1.7.4.0 is introducing a new source code editor, which has been completely rewritten to replace the old buggy version.

Bugfixes

  • Bug [3526458] - Snapshot API never shows bullets in "HIT_WALL" status.
  • Bug [3520616] - Use OpenGL backend under linux. The -Dsun.java2d.opengl=True property has been set up per default in the 'robocode.sh' in order to enable OpenGL hardware acceleration per default for Linux and Solaris.
  • Bug [3482309] - Issue with the robocode.dll + # chars in the path for a dll. This goes for the .NET plug-in.

New features

  • Req [3526450] - The snapshot API is ambiguous for bullets shot by team. Two new methods have been added for robocode.control.snapshot.IRobotSnapshot: getRobotIndex() and getTeamIndex(), where getRobotIndex() returns a unique id between all robots participating in a battle, and getTeamIndex() returns a unique id between all participating robots or -1 if a robot is not a member of a team. The existing getContestantIndex() will return the team id if it is not -1, otherwise the robot id is returned.

Changes

  • The Robocode Editor (source code editor) has been completely replaced by a new and improved editor.
Download Robocode 1.7.4.0 from here
Download Robocode .NET plug-in 1.7.4.0 from here
Download Robot testing plug-in 1.7.4.0 from here