Bugfix:
- The CPU constant was way too little compared to version 1.4.9. This is a critical bug when Robocode is used for competitions. Now the CPU calculation has been improved, where a heavy math benchmark has been adopted from Robert D. Maupin (AKA Chase-san).
- The method for determining if a robot has exceeded it's CPU time limit has been improved to use nano second precision, to get rid of an issue with millisecond granularity. This method was created by Julian Kent (AKA Skilgannon).
Download: here
Saturday, 16 February 2008
Monday, 4 February 2008
Developers Guide for building Robocode has been updated
The Developers Guide for building the Robocode game has now been updated to reflect the change from using CVS to using SVN. In addition, more hints has been added to ease building Robocode from the Eclipse IDE.
You can read the Developer Guide here
You can read the Developer Guide here
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