Friday, 23 March 2018
Introduction to Robocode by Patrick Cupka aka Voidious
He is a veteran Robocoder, so he knows what he is talking about.
Thank you, Patrick, for the excellent introduction! :-)
> Link to video clip on Youtube
Saturday, 17 March 2018
Robocode 1.9.3.1
Version 1.9.3.1 (17-03-2018)
Bug fixes
- Bug-393: More frequent roborumble server checks.
- The check for new robots was changed from 2 hours to 10 minutes.
- Thanks goes to Julian Kent (aka Skilgannon) for this fix.
- Bug-394: HiDPI scaling causes visual glitches.
- Fixed issues with creating and packaging robot teams.
Download Robocode .NET plug-in 1.9.3.1 from here
Download Robot testing plug-in 1.9.3.1 from here
Tuesday, 17 October 2017
Robocode 1.9.3.0
Version 1.9.3.0 (17-10-2017) The Java 9 support release
Bug fixes
- Bug-386: Can't run Robocode 1.9.2.6 on Mac OS.
- Java 9 issue, which was fixed by bug fix for Bug-391. Thanks goes to MultiplyByZer0
- Bug-387: Not printing in console when a bot is force stopped.
- Thanks goes to MultiplyByZer0 and Julian Kent (aka Skilgannon) for the fix. :-)
- Bug-388: UI exception in team battles.
- Bug-389: Third-party team JARs broken with Java 9
- Bug-390: Bad CPU constant calculation on Java 9.
- Bug-391: Fix for "Illegal reflective access".
- Bug-392: Bullets of the same bot collide at low bullet powers and high gun-cooling rate.
Download Robocode .NET plug-in 1.9.3.0 from here
Download Robot testing plug-in 1.9.3.0 from here
Sunday, 1 January 2017
Robocode 1.9.2.6
Version 1.9.2.6 (01-01-2017)
Bug fixes
- Bug-381: Improve feedback after entering empty package name during robot creation.
- Bug-382: Unable to run robocode.bat -- AccessControlException.
- Bug-383: Java 8 lamba expressions cause ClassNotFoundException.
Changes
- Upgraded Eclipse Compiler for Java (ECJ) to version 4.6.1
Download Robocode .NET plug-in 1.9.2.6 from here
Download Robot testing plug-in 1.9.2.6 from here
Wednesday, 30 December 2015
Robocode 1.9.2.5
Version 1.9.2.5 (30-Dec-2015)
Bug fixes
- Bug-378: robocode.robocodeGL.system.GLRenderer ClassNotFoundException.
- Bug-380: Yet another historical bot related bug.
- Robot Editor: Source files were set to modified (starred) as soon as they were loaded. The modification state remained, even when no changes were made to the source file or when undoing all changes. Therefore the editor would always bring up a dialog with a warning, that the source file needed to be saved before closing the editor.
Change
- Req-160: Fixed width font in console. Some systems did not used monospaced font in console windows.
Download Robocode .NET plug-in 1.9.2.5 from here
Download Robot testing plug-in 1.9.2.5 from here
Monday, 2 March 2015
Naval Robocode 0.9.2 has been released
This is a new version of Naval Robocode, which is now based on classic Robocode version 1.9.2.4, which fixes bugs found since version 1.9.2.1, e.g. bugs in the Robot Editor. With this new version mines now have a blast radius, and a Ship source code template has been added to the Robot Editor too.
Naval Robocode is based on Robocode v1.9.2.1 in its own branch (naval-robocode-workspace2 on GitHib for Robocode).
Notice that Naval Robocode is now started using an independent naval-robocode.bat/.sh/.command startup script instead of robocode.bat/.sh/.command, which will start up classic Robocode.
So if you want to have some new fun with Robocode then make sure you visit the page for Naval Robocode on the RoboWiki: http://robowiki.net/wiki/Naval_Robocode.
We hope you will enjoy Naval Robocode! Enjoy Robocoding!
Naval Robocode Version 0.9.2 (02-Mar-2015)
Changes
- Merged all changes with Naval Robocode with Robocode 1.9.2.4 (newest version).
- Flemming clean-up and Naval Robocode specification
- Now able to use naval-robocode.bat to start Naval Robocode
- Fixed a few UnitTests that fell short due to a few missing classes
- The in-game editor can now create a sample ship for you.
Bug fixes
- Mines now have a blast Radius. (See NavalRules)
- Angles have been better documented
- Custom run config robocode.NavalRobocode
Wednesday, 21 January 2015
Naval Robocode - play Robocode with ships instead of tanks
Naval Robocode (#navalrobocode) is under development, which is a naval variant of Robocode, where the tanks have been replaced by ships with 2 cannons.
This Robocode variant has been developed by Thomas Hakkers and Jan-Egbert Hamming from Thales Netherland involved primarily with naval defence systems (sensors, radars and infrared systems).
Naval Robocode is based on Robocode v1.9.2.1 in its own branch (naval-robocode-workspace on GitHib for Robocode).
So if you want to have some new fun with Robocode then make sure you visit the page for Naval Robocode on the RoboWiki: http://robowiki.net/wiki/Naval_Robocode.
We hope you will enjoy Naval Robocode! Enjoy Robocoding!